The very setup of this season - where the characters go from location to location looking for different objects - already feels more in line with the Dungeons & Dragons roots than the first season, which focused more specifically on one location. To do that, they embark on a quest across the land of Tal’Dorei to ancient temples, fortified cities, hidden realms, and beyond. In order to stop the dragons from taking over the world, Vox Machina needs to collect some ancient artifacts, which just might be strong enough to defeat the new scaly overlords. Our scrappy group of mercenaries - which, as a recap, includes confident half-elf ranger Vex’ahlia (Laura Bailey) and her twin brother, sarcastic rogue Vax’ildan (Liam O’Brien) plucky half-elf druid Keyelth (Marisha Ray) horny gnome bard Scanlan (Sam Riegel), dim yet big-hearted goliath barbarian Grog (Travis Willingham) brooding human gunslinger Percy (Taliesin Jaffe) and compassionate gnome cleric Pike (Ashley Johnson) - manages to escape the attack. The second season of The Legend of Vox Machina picks up right where the first left off - specifically, right when a group of powerful dragons descends upon the capital city of Emon. It’s a wonderful synthesis of what makes both animated fantasy shows and Dungeons & Dragons so appealing. But the second season of The Legend of Vox Machina, the animated show based on actual play web series Critical Role, manages to juggle a cast of seven characters and their individual journeys and dynamics while building up to an epic showdown. But it’s also not easy in television, when you have to streamline play sessions that are hours long into half-hour episodes. This isn’t easy to do in real life, when you’re trying to wrangle a group of people to play when they have different schedules and live across different time zones. But I also very quickly learned that in order for the party to connect, for the story to be as engaging as possible, a good DM will find a way to give everyone their own Main Character Moment - while also furthering along the overarching storyline. That was fine by me, since as a timid newbie, I was more than happy to play a supporting role in other people’s stories. I learned very quickly when playing one of my first Dungeons & Dragons campaigns that my character wasn’t always going to be the main character.
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